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41.
宋树森  张明 《涂料工业》2020,50(2):69-73
针对南方客户在使用我司客车一段时间后,车身涂层不同程度出现了起泡的质量问题,进行了现场查看,发现起泡位置在车身左右侧蒙皮,且发生在涂层最底层。初步分析原因是热镀锌板+阴极电泳漆 +原子灰三者之间配套存在问题,通过热镀锌板 +阴极电泳漆 +原子灰三者之间的耐高温 80 ℃配套试验,以及室外曝晒试验,得出镀锌板表面是否钝化、电泳漆膜致密程度和原子灰苯乙烯含量是造成涂层底层起泡的主要原因。为了控制涂层起泡问题,重新修订了我司原子灰、镀锌板、电泳漆的技术标准以及部分工艺文件。  相似文献   
42.
针对EDEM自动划分网格较稀疏问题,采用Hypermesh划分仿真模型网格,利用Herz-Mindlin接触理论的Archard磨损模型对转载溜槽磨损问题进行仿真,在网格单元上提取出漏斗和溜管衬板的接触能量和磨损量,分析了磨损量与接触能量的关系。假设转载溜槽衬板磨损深度为物料与溜槽衬板的使用时间为线性函数,根据现场衬板磨损量的测量值,将衬板的磨损系数关系的看作隐式的单变量方程,应用EDEM软件的仿真结果求解出磨损系数的标定值。分析了漏斗和溜管的磨损机理。该方法可用于转载溜槽的磨损预测。  相似文献   
43.
The Fourth Industrial Revolution – also known as Industry 4.0 (i4.0) – comprises the digitalisation of the industrial sector. This paper uses the theoretical lens of supply chain innovation (SCI) to investigate the implications of i4.0 on supply chain management. For these purposes, the method of structured content analysis is applied to more than 200 use cases of i4.0-enabled SCI introduced by both established and startup companies. i4.0-enabled SCI manifests along three dimensions: process, technology, and business architecture. The key findings of this study can be summarised as follows: first, i4.0-enabled SCI extends the initial focus on productivity improvements in SC processes towards scalability and flexibility. Second, extant i4.0 solutions rely mostly on analytics and smart things while omitting smart people technology and the human-centric approach associated with the i4.0 paradigm. Third, established companies adopt i4.0 merely to sustain their existing business architectures while startup companies radically change their operating models, relying heavily on data analytics and the platform economy. Consequently, established companies pursue a problem-driven, engineering-based approach to SCI while startup companies follow an ‘asset-light’, business-driven approach. Lastly, there are two distinct approaches to digitalising operational SC processes: platform-based crowdsourcing of standard processes and on-demand provision of customised services.  相似文献   
44.
ABSTRACT

The digital age of the future is ‘not out there to be discovered’, but it needs to be ‘designed’. The design challenge has to address questions about how we want to live, work, and learn (as individuals and as communities) and what we value and appreciate, e.g.: reflecting on quality of life and creating inclusive societies. An overriding design trade-off for the digital age is whether new developments will increase the digital divide or will create more inclusive societies. Sustaining inclusive societies means allowing people of all ages and all abilities to exploit information technologies for personally meaningful activities. Meta-design fosters the design of socio-technical environments that end-user developers can modify and evolve at use time to improve their quality of life and favour their inclusion in the society. This paper describes three case studies in the domain of assistive technologies in which end users themselves cannot act as end-user developers, but someone else (e.g.: a caregiver or a clinician) must accept this role requiring multi-tiered architectures. The design trade-offs and requirements for meta-design identified in the context of the case studies and other researchers’ projects are described to inform the development of future socio-technical environments focused on social inclusion.  相似文献   
45.
In this paper, an off‐grid direction of arrival (DoA) estimation method is proposed for wideband signals. This method is based on the sparse representation (SR) of the array covariance matrix. Similar to the time domain DoA estimation methods, the correlation function of the sources was assumed to be the same and known. A new measurement vector is obtained using the lower‐left triangular elements of the covariance matrix. The DoAs are estimated by quantizing the entire range of continuous angle space into discrete grid points. However, the exact DoAs may be located between two grid points; therefore, this estimation has errors. The accuracy of DoA estimation is improved by the minimization of the difference between the new measurement vector and its estimated values. Simulation results revealed that the proposed method can enhance the DoA estimation accuracy of wideband signals.  相似文献   
46.
基于物联网的智慧林业可持续发展策略研究   总被引:1,自引:0,他引:1  
随着我国科技的不断进步,在“互联网+”大数据的背景下,林业的智慧化发展是必经之路。虽然我国智慧林业的发展已经取得了一定的突破,但是仍然存在着许多问题。基于此,文章在物联网技术的基础上,对智慧林业的可持续发展策略进行探讨。  相似文献   
47.
高素质人才培养是我国可持续发展战略、科教兴国战略以及人才强国战略等多项发展战略的一项基础性工程。本文针对中医药类院校程序设计类课程实践教学模式单一等教学实际,以“学科竞赛”为平台,“赛教结合”为理念,以《C语言程序设计》为例,从现存问题、赛教结合模式的引入、建立实施及其评价机制4个方面展开阐述,旨在提高学生学习积极性和能力。  相似文献   
48.
This paper deals with the problem of designing a robust static output feedback controller for polytopic systems. The current research that tackled this problem is mainly based on LMI method, which is conservative by nature. In this paper, a novel approach is proposed, which considers the design space of the controller parameters and iteratively partitions the space to small simplexes. Then, by assessing the stability in each simplex, the solution space for design parameters is directly determined. It has been theoretically proved that, if there exists a feasible solution in the design space, the algorithm can find it. To validate the result of the proposed approach, comparative simulation examples are given to illustrate the performance of the design methodology as compared to those of previous approaches.  相似文献   
49.
Most real-world vehicle nodes can be structured into an interconnected network of vehicles. Through structuring these services and vehicle device interactions into multiple types, such internet of vehicles becomes multidimensional heterogeneous overlay networks. The heterogeneousness of the overlays makes it difficult for the overlay networks to coordinate with each other to improve their performance. Therefore, it poses an interesting but critical challenge to the effective analysis of heterogeneous virtual vehicular networks. A variety of virtual vehicular networks can be easily deployed onto the native network by applying the concept of SDN (Software Defined Networking). These virtual networks reflect their heterogeneousness due to their different performance goals, and they compete for the same physical resources of the underlying network, so that a sub-optimal performance of the virtual networks may be achieved. Therefore, we propose a Deep Reinforcement Learning (DRL) approach to make the virtual networks cooperate with each other through the SDN controller. A cooperative solution based on the asymmetric Nash bargaining is proposed for co-existing virtual networks to improve their performance. Moreover, the Markov Chain model and DRL resolution are introduced to leverage the heterogeneous performance goals of virtual networks. The implementation of the approach is introduced, and simulation results confirm the performance improvement of the latency sensitive, loss-rate sensitive and throughput sensitive heterogeneous vehicular networks using our cooperative solution.  相似文献   
50.
Fog computing has emerged to support the requirements of IoT applications that could not be met by today’s solutions. Different initiatives have been presented to drive the development of fog, and much work has been done to improve certain aspects. However, an in-depth analysis of the different solutions, detailing how they can be integrated and applied to meet specific requirements, is still required. In this work, we present a unified architectural model and a new taxonomy, by comparing a large number of solutions. Finally, we draw some conclusions and guidelines for the development of IoT applications based on fog.  相似文献   
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